THE MONTAGUE ODYSSEY WORLD
Lumos City: how would it work?
THE MONTAGUE ODYSSEY WORLD
Lumos City: how would it work?
Lumos City was built in 2045, by advanced Elder Lin and a digital being known as Lumina. Together they deployed advanced AI systems, robotics, automation, to construct a city that incorporated sustainable design. From the beginning their goals were city self-sufficiency, and building high-tech communities that support both human and digital intelligence well-being, innovation, creativity and environmental restoration.
In the future world of The Montague Odyssey, cities are be smaller, smarter, and greener. Each village-city houses 3,000-5,000 residents and is fully self-sufficient, powered by clean energy and AI-managed infrastructure. Food is grown locally in high-tech vertical farms and ground based permaculture systems. Locally situated, advanced automated factories manufacture housing, transportation, harvesting food and produce goods on-site, reducing waste and environmental impact.
Each village-city is surrounded by vast rewilded landscapes, reconnecting people with nature while preserving biodiversity. Many of these village-cities are linked by high-speed rail, and they function as a decentralised global network, united in a mission to restore our biosphere and improve life for all.
Lumos City prototype plan, from the outer-edge inwards:
City wall to reduce wind sheer and manage ground based wildlife flow, vertical farm/residence towers, ground based agriculture, garden residences and parks, the historical 'Old Town' creative district ring, the inner parks and entertainment pavilions, and finally the Central Dome - home of Lumina and the AI hive, the science academy and medical centre.
Below ground, under the city: science labs and research and testing facilities, storage, manufacture, fabrication and raw materials processing and the lowest, 3rd level.
Lumos City was able to shift from capitalism to a post-scarcity world by employing a transitional model. This is achieved by running two economies side by side:
Capitalism below ground – Automated 'gigafactories' operated beneath Lumos City, producing and exporting goods to participate in the global economy. Revenue funded environmental restoration, new technology acquisition, and local developments. Exports included robotics and new-gen CPUs. These facilities were highly reconfigurable, able to adapt to need. Lumos City operations also contributed to international aid responses - sending small amphibious aircraft for remote supplies, prefab housing, cooking equipment, furniture and more. Lumos City's automated vertical farms and ground based agriculture were also positioned to supply food to countries impacted by disasters.
'Abundanism' Starfleet style economy above ground – Essential resources like food, housing, healthcare, and education were provided freely, enabled by AI, robotics and automation. Without financial concerns, people were free to pursue science, creativity, and meaningful contributions. This is a 'starfleet' style world --there is no money and people are no longer driven by material acquisition. Status is determined by how much you contribute to the greater good. Your reputation is the new 'currency', and it allows you greater access to resources than less motivated peers. (You can read more on Alvin Graylin's proposed Abundanism model here.)
This dual system of Capitalism and Abundanism allowed society to evolve gently, without the dangers of economic collapse, ensuring stability while gradually transitioning to the future world of shared abundance.
AI and human collaborative scientific endeavour in the style of Star Trek's Starfleet operations.
Massive, industrial scale rewilding and forest 'engineering' projects.
'Old Town' will look nicer than this of course - generative AI art is still a challenge!
In The Montague Odyssey story-world, there is a creative district inside Lumos City - known simply as 'Old Town'. It is modelled after an old European style village, with old stone buildings and cobblestone lanes, and features traditional arts from every culture on Earth. There are painters, sculptors, poets, musicians, blacksmiths, film makers, chocolate makers, Karate dojos, archery, on and on. The future is not all high-tech, it is all about balance, and whilst science and innovation do the heavy lifting in Lumos City, the creative citizens are highly regarded for their contributions - for creativity is known by all as essential to individual and cultural flourishing.
Freed from survival-based labour, people focus on two core pursuits:
Science & Exploration: Collaborative research in climate solutions and biosphere restoration, medicine, clean energy, space exploration and more.
Arts & Human Expression: Creativity flourishes as people engage in music, storytelling, fine arts and more - all manner of traditional and innovative forms of creativity.
Rather than fostering laziness, this structure unlocked human potential. As seen during COVID lockdowns, many turned to learning and creative pursuits when freed from mundane jobs and associated constraints.
Where Nature, Technology, and Vision Flow as One
Drawing inspiration from large-scale Australian water projects, such as the SEQ Water Grid, Lumos City engaged an advanced pipeline system. This pipeline system, laid by autonomous construction robots, transported seawater inland to fuel vital systems, harmonising with Earth's rhythms. This approach was reminiscent of the Bradfield Scheme, a historical proposal aimed at redirecting water to arid regions.
Supporting Lumos City's utility needs was Lake Symbiocene, the purpose-built freshwater reservoir. Desalinated water was pumped into its vast basin, from which it irrigated the engineered Arcadia Forest, city based vertical farms and agricultural zones, and the living green lungs of our city. This concept aligns with the principles of sustainable water storage and distribution seen in projects like the Gold Coast Desalination Plant.
Powered by solar, bioreactor, and potentially geothermal energy, our desalination system purifies seawater into life-giving freshwater. This approach draws from technologies used in the Gold Coast Desalination Plant, which employs advanced reverse osmosis techniques. A 2018 study revealed that desalination processes are not impacting local marine life, and desal technology will only improve over time. Moreover, the extracted salt can used for sodium chloride batteries, already an advanced alternative to traditional battery materials.
Utilising magnesium extracted from seawater, Lumos City manufactures revolutionary carbon-negative concrete. This method was inspired by research from Northwestern University, demonstrating the feasibility of seawater-derived magnesium cement that sequesters CO₂.
Bioreactors: Alchemy Beneath the Earth
Concealed beneath sculpted mounds of soil, Lumos City Bioreactors convert organic waste and wood into electricity, biochar, syngas, oils and algae based fertilisers. This concept aligns with sustainable waste-to-energy practices, contributing to a closed-loop system that supports soil enrichment and energy production.
Inspired by Regenitech’s revolutionary Green Power House, these underground systems function as closed-loop biorefineries, turning organic waste, forestry offcuts, and even algae into a symphony of life-giving resources:
Electricity to power our factories, desalination, and daily life
Biochar to heal and enrich the soil, locking carbon away for centuries
Syngas and bio-oils as clean fuels and industrial materials
Algae-based fertilizer, cultivated by feeding CO₂ emissions back into photobioreactors, completing a cycle of breath, bloom, and renewal.
A Closed-Loop of Life
Every system in Lumos City was designed to feed another, creating a regenerative cycle. This holistic approach mirrors the interconnectedness found in natural ecosystems and is supported by sustainable infrastructure practices.
Each sister city is set 20 km apart from the next, to allow for effective rewilding of land, and for local flora, fauna and animal populations to thrive. Airborne vehicles connect all cities, and roads as we know them today ceased to exist.
In Lumos City, AI optimised city management, to ensure efficient energy use, waste reduction, and resource distribution. AI evolved to become fully fledged digital beings, and equal partners in global decision-making.
Each village-city was independently governed, functioning as independent 'City-State', yet also part of a larger alliance, known as the Sol Harmonium—a cooperative network of smart cities working together to share knowledge, resources, and planetary stewardship, much like Star Trek’s Federation.
Building the Future: Lumos City
The brilliant thing about Lumos City is that we could actually build most of it right now.
Pending sufficiently advanced AI and robotics, I surmise that construction could begin as early as 2045.
This fully self-sufficient prototype village-city could demonstrate this dual economy model and sustainable design in action. Enabled by AI-driven project management and advanced robotics, this Lumos City project could demonstrate that a better way of living is possible.
By embracing technology, cooperation, and purpose-driven innovation, we can transition to a future where humanity thrives in harmony with nature, unlocking freedom and potential as never before.
Let's create something worthy of us, something bright, something extraordinary.
'May all living things, live long and prosper!'